Hayeon Kim
0%

XR-AI Lab

Spatial Computing · Human-Centered AI · Creative Computing

Hayeon KimDankook University
Scroll ↓

About

Hayeon Kim

Portrait of Professor Hayeon Kim
Current Position
  • Assistant Professor, Department of Software, Dankook University
Background
  • Ph.D. in Computer Science, Yonsei University
  • Game Client Programmer, Nexon
Professional Certification
Unreal Authorized Instructor BadgeUnreal Engine Authorized Instructor
Research Vision
  • Spatial Computing (XR): Blending physical and digital realities to redefine spatial interactions and human perception.
  • Human-Centered AI: Developing collaborative, intelligent systems that understand intent and augment human creativity.
  • Creative Computing: Engineering highly immersive interactive media using high-performance graphics and game engines.

Research Themes

XR + Interpretive AI

XR + Interpretive AI

Aligning machine perception with human experience by interpreting user gaze, emotion, and intent inside virtual worlds.

XR + Adaptive AI

XR + Adaptive AI

Dynamically adjusting virtual environments based on user states to sustain immersion and comfort in real time.

XR + Collaborative AI

XR + Collaborative AI

Augmenting shared virtual experiences by understanding how users coordinate, recover, and build trust together.

  • #112026
    #11 · 2026[Title to be announced]
    Conditionally Accepted
    BK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)
    Hayeon Kim et al.
    IEEE Transactions on Visualization and Computer Graphics (TVCG)
    IEEE ISMAR 2026
  • #102026
    #10 · 2026[Title to be announced]
    Conditionally Accepted
    BK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)
    Hayeon Kim et al.
    IEEE Transactions on Visualization and Computer Graphics (TVCG)
    IEEE ISMAR 2026
  • #92026
    #9 · 2026The Timing of Breaks for Resilience: Collective Recovery in Multi-User Virtual Reality
    Published
    BK21 CS Top-Tier Conference
    Hayeon Kim, In-Kwon Lee
    Presented at ACM CHI 2026
  • #82026
    #8 · 2026How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction
    Published
    BK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)
    Hayeon Kim, In-Kwon Lee
    IEEE Transactions on Visualization and Computer Graphics (TVCG)
    Presented at IEEE VR 2026
    Best Paper — Winner
  • #72025
    #7 · 2025Social Pseudo-Haptics in Collaborative Virtual Reality: Using Delay to Signal Effort Attribution
    Published
    BK21 CS Top-Tier Conference
    Hayeon Kim
    Presented at ACM VRST 2025
  • #62025
    #6 · 2025PresenceLens: Interpreting Dynamic Presence in Virtual Reality
    Published
    BK21 CS Top-Tier Conference
    Hayeon Kim, In-Kwon Lee
    Presented at IEEE ISMAR 2025
  • #52025
    #5 · 2025PACT: Modeling Coordination Dynamics in Scale-Asymmetric Virtual Reality Collaboration
    Published
    BK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)
    Hayeon Kim, In-Kwon Lee
    IEEE Transactions on Visualization and Computer Graphics (TVCG)
    Presented at IEEE ISMAR 2025
  • #42023
    #4 · 2023“To Be or Not to Be Me?”: Exploration of Self-Similar Effects of Avatars on Social Virtual Reality Experiences
    Published
    BK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)
    Hayeon Kim, Jinhyung Park, In-Kwon Lee
    IEEE Transactions on Visualization and Computer Graphics (TVCG)
    Presented at IEEE ISMAR 2023
    Best Journal Paper — Nominee
  • #32022
    #3 · 2022Dynamic Optimal Space Partitioning for Redirected Walking in Multi-User Environment
    Published
    BK21 CS Top-Tier ConferenceSCI Journal (Top 3%, Q1)
    Sang-Bin Jeon, Soon-Uk Kwon, June-Young Hwang, Yong-Hun Cho, Hayeon Kim, Jinhyung Park, In-Kwon Lee
    ACM Transactions on Graphics (TOG)
    Presented at ACM SIGGRAPH 2022
  • #22022
    #2 · 2022Studying the Effects of Congruence of Auditory and Visual Stimuli on Virtual Reality Experiences
    Published
    BK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)
    Hayeon Kim, In-Kwon Lee
    IEEE Transactions on Visualization and Computer Graphics (TVCG)
    Presented at IEEE VR 2022
    Invited talk at ACM SIGGRAPH Asia 2022
    Best Journal Paper — Nominee
  • #12021
    #1 · 2021Character Detection in Animated Movies Using Multi-Style Adaptation and Visual Attention
    Published
    SCI Journal (Top 3%, Q1)
    Hayeon Kim, Eun-Cheol Lee, Yongseok Seo, Dong-Hyuck Im, In-Kwon Lee
    IEEE Transactions on Multimedia (TOM)

Academic Service

Conferences

  • IEEE VR
    Reviewer
    2023 — Present
  • IEEE ISMAR
    Reviewer
    2022 — Present
  • ACM CHI
    Reviewer
    Special Recognitions for Outstanding Reviews ×3 (2026)
    2026 — Present
  • ACM VRST
    Reviewer
    2024 — Present
  • ACM IUI
    Program Committee (2026)
    2026 — Present
  • ACM SIGGRAPH Asia
    Reviewer
    2026 — Present

Journals

  • IEEE Transactions on Visualization & Computer Graphics (TVCG)
    Reviewer
    2023 — Present
  • IEEE Transactions on Multimedia (TOM)
    Reviewer
    2023 — Present
  • Scientific Reports
    Reviewer
    2024 — Present
  • Virtual Reality
    Reviewer
    2024 — Present

XR-AI Lab News

2026. 07IEEE ISMAR 2026에 제출한 논문 2편이 TVCG 저널 논문으로 Conditionally Accept 되었습니다.
2026. 03IEEE VR 2026에서 Best Paper를 수상했습니다.
2026. 02ACM CHI 2026에 논문 1편이 Accept 되었습니다.
2026. 01IEEE VR 2026에 제출한 논문 1편이 TVCG 저널 논문으로 Accept 되었습니다.
2025. 10단국대학교 소프트웨어학과에 XR-AI 연구실(XR-AI Lab)을 공식 설립했습니다.

XR-AI Lab Members

박지성
Undergraduate Intern
정규민
Undergraduate Intern
유연주
Undergraduate Intern
임승민
Undergraduate Intern
김민준
Undergraduate Intern
송지우
Undergraduate Intern
박천호
Undergraduate Intern
김호준
Undergraduate Intern

Join Us

RECRUITING

XR-AI 연구실 (XR-AI Lab) 게임 엔진 기술 멀티모달 AI를 융합하여, 차세대 공간 컴퓨팅(XR) 환경과 지능형 인터랙티브 미디어를 연구합니다. 우리는 단순한 기술적 구현을 넘어, AI를 통해 사용자의 경험과 창의성을 극대화하는 몰입형 가상 세계를 설계합니다.

Open Positions

박사과정 (Ph.D. Student)| 2027년 1학기 진학 희망자
석사과정 (Master's Student)| 2027년 1학기 진학 희망자
학부 연구생 (Undergraduate Intern) | 3학년 이상
qoocrab@dankook.ac.kr
소프트웨어 ICT관 507호, 513호

연구실 합류에 관심 있는 분은 자기소개 관심 분야 등을 포함하여 메일을 보내주세요.