About
Hayeon Kim

Current Position
- Assistant Professor, Department of Software, Dankook University
Background
- Ph.D. in Computer Science, Yonsei University
- Game Client Programmer, Nexon
Professional Certification
Unreal Engine Authorized Instructor
Research Vision
- Spatial Computing (XR): Blending physical and digital realities to redefine spatial interactions and human perception.
- Human-Centered AI: Developing collaborative, intelligent systems that understand intent and augment human creativity.
- Creative Computing: Engineering highly immersive interactive media using high-performance graphics and game engines.
Research Themes
PublicationsView on Google Scholar
- #112026[Title to be announced]Conditionally AcceptedBK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)IEEE Transactions on Visualization and Computer Graphics (TVCG)IEEE ISMAR 2026
- #102026[Title to be announced]Conditionally AcceptedBK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)IEEE Transactions on Visualization and Computer Graphics (TVCG)IEEE ISMAR 2026
- #92026The Timing of Breaks for Resilience: Collective Recovery in Multi-User Virtual RealityPublishedBK21 CS Top-Tier ConferencePresented at ACM CHI 2026
- #82026How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality InteractionPublishedBK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)IEEE Transactions on Visualization and Computer Graphics (TVCG)Presented at IEEE VR 2026Best Paper — Winner
- #72025Social Pseudo-Haptics in Collaborative Virtual Reality: Using Delay to Signal Effort AttributionPublishedBK21 CS Top-Tier ConferencePresented at ACM VRST 2025
- #62025PresenceLens: Interpreting Dynamic Presence in Virtual RealityPublishedBK21 CS Top-Tier ConferencePresented at IEEE ISMAR 2025
- #52025PACT: Modeling Coordination Dynamics in Scale-Asymmetric Virtual Reality CollaborationPublishedBK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)IEEE Transactions on Visualization and Computer Graphics (TVCG)Presented at IEEE ISMAR 2025
- #42023“To Be or Not to Be Me?”: Exploration of Self-Similar Effects of Avatars on Social Virtual Reality ExperiencesPublishedBK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)IEEE Transactions on Visualization and Computer Graphics (TVCG)Presented at IEEE ISMAR 2023Best Journal Paper — Nominee
- #32022Dynamic Optimal Space Partitioning for Redirected Walking in Multi-User EnvironmentPublishedBK21 CS Top-Tier ConferenceSCI Journal (Top 3%, Q1)ACM Transactions on Graphics (TOG)Presented at ACM SIGGRAPH 2022
- #22022Studying the Effects of Congruence of Auditory and Visual Stimuli on Virtual Reality ExperiencesPublishedBK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)IEEE Transactions on Visualization and Computer Graphics (TVCG)Presented at IEEE VR 2022Invited talk at ACM SIGGRAPH Asia 2022Best Journal Paper — Nominee
- #12021Character Detection in Animated Movies Using Multi-Style Adaptation and Visual AttentionPublishedSCI Journal (Top 3%, Q1)IEEE Transactions on Multimedia (TOM)
Academic Service
Conferences
- IEEE VRReviewer2023 — Present
- IEEE ISMARReviewer2022 — Present
- ACM CHIReviewerSpecial Recognitions for Outstanding Reviews ×3 (2026)2026 — Present
- ACM VRSTReviewer2024 — Present
- ACM IUIProgram Committee (2026)2026 — Present
- ACM SIGGRAPH AsiaReviewer2026 — Present
Journals
- IEEE Transactions on Visualization & Computer Graphics (TVCG)Reviewer2023 — Present
- IEEE Transactions on Multimedia (TOM)Reviewer2023 — Present
- Scientific ReportsReviewer2024 — Present
- Virtual RealityReviewer2024 — Present
XR-AI Lab News
2026. 07IEEE ISMAR 2026에 제출한 논문 2편이 TVCG 저널 논문으로 Conditionally Accept 되었습니다.
2026. 03IEEE VR 2026에서 Best Paper를 수상했습니다.
2026. 02ACM CHI 2026에 논문 1편이 Accept 되었습니다.
2026. 01IEEE VR 2026에 제출한 논문 1편이 TVCG 저널 논문으로 Accept 되었습니다.
2025. 10단국대학교 소프트웨어학과에 XR-AI 연구실(XR-AI Lab)을 공식 설립했습니다.
XR-AI Lab Members
박지성
Undergraduate Intern
정규민
Undergraduate Intern
유연주
Undergraduate Intern
임승민
Undergraduate Intern
김민준
Undergraduate Intern
송지우
Undergraduate Intern
박천호
Undergraduate Intern
김호준
Undergraduate Intern
Join Us
RECRUITING
XR-AI 연구실 (XR-AI Lab)은 게임 엔진 기술과 멀티모달 AI를 융합하여, 차세대 공간 컴퓨팅(XR) 환경과 지능형 인터랙티브 미디어를 연구합니다. 우리는 단순한 기술적 구현을 넘어, AI를 통해 사용자의 경험과 창의성을 극대화하는 몰입형 가상 세계를 설계합니다.
Open Positions
박사과정 (Ph.D. Student)| 2027년 1학기 진학 희망자
석사과정 (Master's Student)| 2027년 1학기 진학 희망자
학부 연구생 (Undergraduate Intern) | 3학년 이상
qoocrab@dankook.ac.kr
소프트웨어 ICT관 507호, 513호
연구실 합류에 관심 있는 분은 자기소개와 관심 분야 등을 포함하여 메일을 보내주세요.


