Experiential Reality Group


Extended Reality (XR) / Human-Centered AI / Game Technology

Hayeon Kim
Sogang University, Dept. of Art & Technology
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[ About ]

Portrait of Professor Hayeon Kim
Current Position
  • Assistant Professor, Dept. of Art & Technology, Sogang University
Background
  • Assistant Professor, Dept. of Software, Dankook University
  • Ph.D. in Computer Science, Yonsei University
  • Game Client Programmer, Nexon
Recognition
Unreal Authorized Instructor BadgeUnreal Engine Authorized Instructor

Extended Reality (XR)

When does a virtual moment feel real? Studying how presence is formed, broken, and recovered.

Human-Centered AI

Intelligent systems that read and align with human experience in real time.

Game Technology

Games as laboratory and muse, powered by real-time 3D and neural rendering.

XR Experience & AI Interpretation

XR Experience & AI Interpretation

What does a person actually notice, feel, and believe inside a virtual world? We measure that experience and build AI that reads it.

Adaptive XR with AI

Adaptive XR with AI

A virtual world does not have to stay the same for everyone. We let AI reshape it as the experience unfolds, so it stays immersive without becoming uncomfortable.

Social & Multi-User XR

Social & Multi-User XR

Being together in a virtual space is harder than being there alone. We study how people stay in sync, what breaks that, and how they recover.

Game Technology & AI Rendering

Game Technology & AI Rendering

None of this exists until someone builds the world itself. We work on the real-time graphics and AI rendering that make virtual worlds you can move through and change.

PublicationsView on Google Scholar

  • —2027
    2027Title withheld for anonymous review
    Under Review
    Hayeon Kim
    Submitted to ACM CHI 2027
  • —2026
    2026Title withheld for anonymous review
    Under Review
    Hayeon Kim (co-author)
    Submitted to IEEE Transactions on Visualization and Computer Graphics (TVCG)
  • #112026
    #11 · 2026ReAlign: Closed-Loop Support for Continuous Virtual Reality Tasks
    Accepted
    BK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)
    Hayeon Kim, In-Kwon Lee
    IEEE Transactions on Visualization and Computer Graphics (TVCG)
    Presented at IEEE ISMAR 2026
    🏆 Best Paper Award
  • #102026
    #10 · 2026From Asymmetric Guidance to Shared Evidence: Governing the Visibility of Spatial Cues in Multi-User Virtual Reality
    Accepted
    BK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)
    Hayeon Kim, In-Kwon Lee
    IEEE Transactions on Visualization and Computer Graphics (TVCG)
    Presented at IEEE ISMAR 2026
    🥈 Best Paper Honorable Mention
  • #92026
    #9 · 2026The Timing of Breaks for Resilience: Collective Recovery in Multi-User Virtual Reality
    Published
    BK21 CS Top-Tier Conference
    Hayeon Kim, In-Kwon Lee
    Presented at ACM CHI 2026
  • #82026
    #8 · 2026How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction
    Published
    BK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)
    Hayeon Kim, In-Kwon Lee
    IEEE Transactions on Visualization and Computer Graphics (TVCG)
    Presented at IEEE VR 2026
    🏆 Best Paper Award
  • #72025
    #7 · 2025Social Pseudo-Haptics in Collaborative Virtual Reality: Using Delay to Signal Effort Attribution
    Published
    BK21 CS Top-Tier Conference
    Hayeon Kim
    Presented at ACM VRST 2025
  • #62025
    #6 · 2025PresenceLens: Interpreting Dynamic Presence in Virtual Reality
    Published
    BK21 CS Top-Tier Conference
    Hayeon Kim, In-Kwon Lee
    Presented at IEEE ISMAR 2025
  • #52025
    #5 · 2025PACT: Modeling Coordination Dynamics in Scale-Asymmetric Virtual Reality Collaboration
    Published
    BK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)
    Hayeon Kim, In-Kwon Lee
    IEEE Transactions on Visualization and Computer Graphics (TVCG)
    Presented at IEEE ISMAR 2025
  • #42023
    #4 · 2023“To Be or Not to Be Me?”: Exploration of Self-Similar Effects of Avatars on Social Virtual Reality Experiences
    Published
    BK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)
    Hayeon Kim, Jinhyung Park, In-Kwon Lee
    IEEE Transactions on Visualization and Computer Graphics (TVCG)
    Presented at IEEE ISMAR 2023
    ✦ Best Paper Nominee
  • #32022
    #3 · 2022Dynamic Optimal Space Partitioning for Redirected Walking in Multi-User Environment
    Published
    BK21 CS Top-Tier ConferenceSCI Journal (Top 3%, Q1)
    Sang-Bin Jeon, Soon-Uk Kwon, June-Young Hwang, Yong-Hun Cho, Hayeon Kim, Jinhyung Park, In-Kwon Lee
    ACM Transactions on Graphics (TOG)
    Presented at ACM SIGGRAPH 2022
  • #22022
    #2 · 2022Studying the Effects of Congruence of Auditory and Visual Stimuli on Virtual Reality Experiences
    Published
    BK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)
    Hayeon Kim, In-Kwon Lee
    IEEE Transactions on Visualization and Computer Graphics (TVCG)
    Presented at IEEE VR 2022
    Invited talk at ACM SIGGRAPH Asia 2022
    ✦ Best Paper Nominee
  • #12021
    #1 · 2021Character Detection in Animated Movies Using Multi-Style Adaptation and Visual Attention
    Published
    SCI Journal (Top 3%, Q1)
    Hayeon Kim, Eun-Cheol Lee, Yongseok Seo, Dong-Hyuck Im, In-Kwon Lee
    IEEE Transactions on Multimedia (TMM)

[ Conferences ]

IEEE VR
Reviewer
2023 — Present
IEEE ISMAR
Reviewer
2022 — Present
ACM CHI
Reviewer
2026 — Present
ACM VRST
Reviewer
2024 — Present
ACM IUI
Reviewer
2026 — Present
ACM SIGGRAPH Asia
Reviewer
2026 — Present

[ Journals ]

IEEE Transactions on Visualization and Computer Graphics
Reviewer
2023 — Present
IEEE Transactions on Multimedia
Reviewer
2023 — Present
Scientific Reports
Reviewer
2024 — Present
Virtual Reality
Reviewer
2024 — Present

[ Community ]

ACM SIGGRAPH Seoul Chapter
Secretary
2025 — Present
Korea Computer Graphics Society (KCGS) 2027
Organizing Committee
2026 — Present

2026.10IEEE ISMAR 2026에서 논문 두 편이 각각 Best Paper Award와 Best Paper Honorable Mention을 수상했습니다.
2026.09한국연구재단 핵심연구(기본연구B) “AI 동반 XR 경험을 위한 폐쇄형 순환 적응형 매개 시스템” (연구기간 2026-2029)이 선정되었습니다.
2026.09서강대학교 아트&테크놀로지학과에 부임하며 Experiential Reality Group을 열었습니다!

[ M.S. Students ]

배지우
Sogang University
Physics / Art & Technology

[ Undergraduate Interns ]

강유진
Sogang University
Media & Entertainment / Art & Technology
김재인
Korea National University of Arts
Fine Arts
박윤하
Sogang University
Art & Technology
박종호
Sogang University
Art & Technology
박천호
Dankook University
Software

서강대학교 아트&테크놀로지학과의 Experiential Reality Group은 몰입 경험이 어떻게 작동하는지, 그리고 어떻게 더 잘 작동하게 만들 수 있는지를 연구합니다.

XR 프레즌스와 지각에 대한 실증 연구부터 실시간 3D와 뉴럴 렌더링까지, 게임을 연구 플랫폼 삼아 생생하고 편안하게 공유되는 경험을 만듭니다.

함께하고 싶은 분은 CV와 관심 연구 분야를 담아 메일을 보내 주세요.

[ Open Positions ]

  • Postdoctoral Researcher박사후연구원
  • Ph.D. Student박사과정
  • M.S. Student석사과정
  • Undergraduate Intern학부 연구생, 3학년 2학기 이상
Hayeon Kim
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