Experiential Reality Group
Extended Reality (XR) / Human-Centered AI / Game Technology
[ About ]

- Assistant Professor, Dept. of Art & Technology, Sogang University
- Assistant Professor, Dept. of Software, Dankook University
- Ph.D. in Computer Science, Yonsei University
- Game Client Programmer, Nexon
When does a virtual moment feel real? Studying how presence is formed, broken, and recovered.
Intelligent systems that read and align with human experience in real time.
Games as laboratory and muse, powered by real-time 3D and neural rendering.

XR Experience & AI Interpretation
What does a person actually notice, feel, and believe inside a virtual world? We measure that experience and build AI that reads it.

Adaptive XR with AI
A virtual world does not have to stay the same for everyone. We let AI reshape it as the experience unfolds, so it stays immersive without becoming uncomfortable.

Social & Multi-User XR
Being together in a virtual space is harder than being there alone. We study how people stay in sync, what breaks that, and how they recover.

Game Technology & AI Rendering
None of this exists until someone builds the world itself. We work on the real-time graphics and AI rendering that make virtual worlds you can move through and change.
PublicationsView on Google Scholar
- —2027Title withheld for anonymous reviewUnder ReviewSubmitted to ACM CHI 2027
- —2026Title withheld for anonymous reviewUnder ReviewSubmitted to IEEE Transactions on Visualization and Computer Graphics (TVCG)
- #112026ReAlign: Closed-Loop Support for Continuous Virtual Reality TasksAcceptedBK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)IEEE Transactions on Visualization and Computer Graphics (TVCG)Presented at IEEE ISMAR 2026🏆 Best Paper Award
- #102026From Asymmetric Guidance to Shared Evidence: Governing the Visibility of Spatial Cues in Multi-User Virtual RealityAcceptedBK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)IEEE Transactions on Visualization and Computer Graphics (TVCG)Presented at IEEE ISMAR 2026🥈 Best Paper Honorable Mention
- #92026The Timing of Breaks for Resilience: Collective Recovery in Multi-User Virtual RealityPublishedBK21 CS Top-Tier ConferencePresented at ACM CHI 2026
- #82026How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality InteractionPublishedBK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)IEEE Transactions on Visualization and Computer Graphics (TVCG)Presented at IEEE VR 2026🏆 Best Paper Award
- #72025Social Pseudo-Haptics in Collaborative Virtual Reality: Using Delay to Signal Effort AttributionPublishedBK21 CS Top-Tier ConferencePresented at ACM VRST 2025
- #62025PresenceLens: Interpreting Dynamic Presence in Virtual RealityPublishedBK21 CS Top-Tier ConferencePresented at IEEE ISMAR 2025
- #52025PACT: Modeling Coordination Dynamics in Scale-Asymmetric Virtual Reality CollaborationPublishedBK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)IEEE Transactions on Visualization and Computer Graphics (TVCG)Presented at IEEE ISMAR 2025
- #42023“To Be or Not to Be Me?”: Exploration of Self-Similar Effects of Avatars on Social Virtual Reality ExperiencesPublishedBK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)IEEE Transactions on Visualization and Computer Graphics (TVCG)Presented at IEEE ISMAR 2023✦ Best Paper Nominee
- #32022Dynamic Optimal Space Partitioning for Redirected Walking in Multi-User EnvironmentPublishedBK21 CS Top-Tier ConferenceSCI Journal (Top 3%, Q1)ACM Transactions on Graphics (TOG)Presented at ACM SIGGRAPH 2022
- #22022Studying the Effects of Congruence of Auditory and Visual Stimuli on Virtual Reality ExperiencesPublishedBK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)IEEE Transactions on Visualization and Computer Graphics (TVCG)Presented at IEEE VR 2022Invited talk at ACM SIGGRAPH Asia 2022✦ Best Paper Nominee
- #12021Character Detection in Animated Movies Using Multi-Style Adaptation and Visual AttentionPublishedSCI Journal (Top 3%, Q1)IEEE Transactions on Multimedia (TMM)
[ Conferences ]
[ Journals ]
[ Community ]
[ M.S. Students ]
[ Undergraduate Interns ]
서강대학교 아트&테크놀로지학과의 Experiential Reality Group은 몰입 경험이 어떻게 작동하는지, 그리고 어떻게 더 잘 작동하게 만들 수 있는지를 연구합니다.
XR 프레즌스와 지각에 대한 실증 연구부터 실시간 3D와 뉴럴 렌더링까지, 게임을 연구 플랫폼 삼아 생생하고 편안하게 공유되는 경험을 만듭니다.
함께하고 싶은 분은 CV와 관심 연구 분야를 담아 메일을 보내 주세요.
[ Open Positions ]
- Postdoctoral Researcher박사후연구원
- Ph.D. Student박사과정
- M.S. Student석사과정
- Undergraduate Intern학부 연구생, 3학년 2학기 이상
