Hayeon Kim
Spatial Computing (XR) · Human-Centered AI · Creative Computing
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Hayeon Kim

Spatial Computing (XR) · Human-Centered AI · Creative Computing

XR-AI Lab

About

Portrait of Professor Hayeon Kim
Current Position
  • Assistant Professor, Department of Software Science, Dankook University
Background
  • Ph.D. in Computer Science, Yonsei University
  • Game Client Programmer, Nexon
Professional Certification
Unreal Authorized Instructor BadgeUnreal Engine Authorized Instructor
Research Vision
  • Spatial Computing (XR): Blending physical and digital realities to redefine spatial interactions and human perception.
  • Human-Centered AI: Developing collaborative, intelligent systems that understand intent and augment human creativity.
  • Creative Computing: Engineering highly immersive interactive media using high-performance graphics and game engines.

Research Themes

XR + Interpretive AI

XR + Interpretive AI

Aligning machine perception with human experience by interpreting user gaze, emotion, and intent inside virtual worlds.

XR + Adaptive AI

XR + Adaptive AI

Dynamically adjusting virtual environments based on user states to sustain immersion and comfort in real time.

XR + Collaborative AI

XR + Collaborative AI

Augmenting shared virtual experiences by understanding how users coordinate, recover, and build trust together.

2026

  • #9
    #9The Timing of Breaks for Resilience: Collective Recovery in Multi-User Virtual Reality
    Published
    BK21 CS Top-Tier Conference
    Hayeon Kim, In-Kwon Lee
    Presented at ACM CHI 2026
  • #8
    #8How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction
    Published
    BK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)
    Hayeon Kim, In-Kwon Lee
    IEEE Transactions on Visualization and Computer Graphics (TVCG)
    Presented at IEEE VR 2026
    🏆 Best Paper — Winner

2025

  • #7
    #7Social Pseudo-Haptics in Collaborative Virtual Reality: Using Delay to Signal Effort Attribution
    Published
    BK21 CS Top-Tier Conference
    Hayeon Kim
    Presented at ACM VRST 2025
  • #6
    #6PresenceLens: Interpreting Dynamic Presence in Virtual Reality
    Published
    BK21 CS Top-Tier Conference
    Hayeon Kim, In-Kwon Lee
    Presented at IEEE ISMAR 2025
  • #5
    #5PACT: Modeling Coordination Dynamics in Scale-Asymmetric Virtual Reality Collaboration
    Published
    BK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)
    Hayeon Kim, In-Kwon Lee
    IEEE Transactions on Visualization and Computer Graphics (TVCG)
    Presented at IEEE ISMAR 2025

2023

  • #4
    #4“To Be or Not to Be Me?”: Exploration of Self-Similar Effects of Avatars on Social Virtual Reality Experiences
    Published
    BK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)
    Hayeon Kim, Jinhyung Park, In-Kwon Lee
    IEEE Transactions on Visualization and Computer Graphics (TVCG)
    Presented at IEEE ISMAR 2023
    🏆 Best Journal Paper — Nominee

2022

  • #3
    #3Dynamic Optimal Space Partitioning for Redirected Walking in Multi-User Environment
    Published
    BK21 CS Top-Tier ConferenceSCI Journal (Top 3%, Q1)
    Sang-Bin Jeon, Soon-Uk Kwon, June-Young Hwang, Yong-Hun Cho, Hayeon Kim, Jinhyung Park, In-Kwon Lee
    ACM Transactions on Graphics (TOG)
    Presented at ACM SIGGRAPH 2022
  • #2
    #2Studying the Effects of Congruence of Auditory and Visual Stimuli on Virtual Reality Experiences
    Published
    BK21 CS Top-Tier ConferenceSCI Journal (Top 6%, Q1)
    Hayeon Kim, In-Kwon Lee
    IEEE Transactions on Visualization and Computer Graphics (TVCG)
    Presented at IEEE VR 2022
    Invited talk at ACM SIGGRAPH Asia 2022
    🏆 Best Journal Paper — Nominee

2021

  • #1
    #1Character Detection in Animated Movies Using Multi-Style Adaptation and Visual Attention
    Published
    SCI Journal (Top 3%, Q1)
    Hayeon Kim, Eun-Cheol Lee, Yongseok Seo, Dong-Hyuck Im, In-Kwon Lee
    IEEE Transactions on Multimedia (TOM)

Academic Service

Conferences

  • IEEE VR
    Reviewer
    2023 — Present
  • IEEE ISMAR
    Reviewer
    2022 — Present
  • ACM CHI
    Reviewer
    ✨ Special Recognitions for Outstanding Reviews ×3 (2026)
    2026 — Present
  • ACM VRST
    Reviewer
    2024 — Present
  • ACM IUI
    Program Committee (2026)
    2026 — Present
  • ACM SIGGRAPH Asia
    Reviewer
    2026 — Present

Journals

  • IEEE Transactions on Visualization & Computer Graphics (TVCG)
    Reviewer
    2023 — Present
  • IEEE Transactions on Multimedia (TOM)
    Reviewer
    2023 — Present
  • Scientific Reports
    Reviewer
    2024 — Present
  • Virtual Reality
    Reviewer
    2024 — Present

XR-AI Lab News

2026. 03IEEE VR 2026에서 🏆 Best Paper를 수상했습니다!!
2026. 03IEEE ISMAR 2026에 2편의 논문을 제출했습니다.
2026. 02ACM CHI 2026에 논문 1편이 Accept되었습니다.
2026. 01IEEE VR 2026 및 TVCG 저널에 논문 1편이 동시 Accept 되었습니다.
2025. 10단국대학교 소프트웨어학과에 XR-AI 연구실 (XR-AI Lab)을 공식 설립했습니다.

XR-AI Lab Members

💻
박지성
Undergraduate Intern
💻
정규민
Undergraduate Intern
💻
유연주
Undergraduate Intern
💻
임승민
Undergraduate Intern
💻
김민준
Undergraduate Intern
💻
송지우
Undergraduate Intern
💻
박천호
Undergraduate Intern
💻
김호준
Undergraduate Intern

Contact

Join Us

RECRUITING

XR-AI 연구실 (XR-AI Lab) 고성능 게임 엔진 기술 멀티모달 AI를 융합하여, 차세대 공간 컴퓨팅(XR) 환경과 지능형 인터랙티브 미디어를 연구합니다. 우리는 단순한 기술적 구현을 넘어, AI를 통해 사용자의 경험과 창의성을 극대화하는 몰입형 가상 세계를 설계합니다.

Open Positions

🔬
박사과정 (Ph.D. Student)| 2027년 1학기 진학 희망자
🎓
석사과정 (Master's Student)| 2027년 1학기 진학 희망자
💻
학부 연구생 (Undergraduate Intern) | 3학년 이상
✉️qoocrab@dankook.ac.kr
📍소프트웨어 ICT관 507호, 513호

연구실 합류에 관심 있는 분은 자기소개 관심 분야 등을 포함하여 메일을 보내주세요.